Motion Graphics

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The proceeding works were created as part of the Motion Graphics course at UA Little Rock, taught by Dusty Higgins.

The Best Chocolate Chip Cookies

This project was by far my favorite of the class. The brief was open ended giving us the opportunity to animate whatever we wanted. We were given a longer time frame - maximum 3 minutes, minimum 1 minute - and got the opportunity to do our own voice over. I had a great time building out all the assets for this project and I feel like I was able to make some strong transitions utilizing text animations as well as object animations.

Wave

For this project, we were instructed to create a wave animation with the colors and composition of our choice. I chose to animate a day and night cycle with a large calming wave. We had to animate this with a time limit of 15 seconds, and I am happy with the result.

This specific project taught me a lot about how to animate several components together to form one smooth motion. It was surprisingly difficult to get the timing right and avoid elements looking disjointed. I also learned how to loop repeating animations.

Horse Puppet Animation

For this project, the Illustrator assets of each part of a horse were provided. The task was to animate these assets over a real-life horse video and mimic its movement as naturally as possible. This project taught me about the puppet tools in Adobe After Effects, and I think I was pretty successful in capturing the horse's movements.

Four Elements

The brief for this project was to animate the four elements, Earth, Fire, Air, and Water in an abstract way with sounds of our choice. We were only allowed 5 seconds for each element for a total of 20 seconds of video, so I had to create interesting compositions that could be absorbed in the short time frame.

This was towards the beginning of my learning about After Effects, so I do not think it was as successful as the rest of these works. If I were to do this project over, I would definitely spend more time syncing the wind chime noises as well as adding more dynamic animations to the water as it pours (for example a ripple effect as the stream hits what is already poured). My favorite portion of this was working on Fire, as I think it was the most successful in mimicking the sparks of a flame.